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Monday, July 11th 2011, 11:41am

New version for server 2 (v0.9.4.1.) today!

Hey folks,

just a quick information:
Today we'll get a new betaserver with v0.9.4.1 (server 2) :grin:
Content:


  • Bugfix: A cooldown loop occured under some circumstances. The loop made the page refresh over and over again after cooldown end, until the browser was closed.
  • Bugfix: A whitescreen appeared after the travelling cooldown

  • Bugfix: Clues couldn't be moved in the inventory as long as the loot box was open

  • Bugfix: It was still possible to pillage the free castles instead of conquering them

  • Bugfix: The unicorn was too slow because the travelling time was not decreased by 25% but the speed was increased by 25% instead.

  • Bugfix: For the challenge in the first coastal town there were keys missing (for the baron and the baroness) which caused missing texts.

  • Bugfix: In IE7 the travelling tooltip could disappear at the screenborder making the "go" button unclickable

  • Bugfix: Clue rewards slipped out of the reward window when there were multiple bigger rewards

  • Bugfix: In chrome and safari skillbuttons appeared misplaced and concealed the silver amount

  • Bugfix: All left aligned players appeared as citizen in the tournament round view

  • Bugfix: Damage made in tournaments wasn't counted for the points

  • Bugfix: Under some circumstances ship travelling was possible on the land

  • Bugfix: The description text for clues has been corrected

  • Found clues will now only mention locations that can be travelled to with the recent userlevel

  • At order wars there were texts added that notify if no players of your own order have been recruited for the war

  • Silver payouts from clues will be displayed centered now

  • Deleting a message redirected the player to his inbox. Now he will stay in the currently opened folder

  • All members can view castle upgrades of their order now

  • The descriptions for the speed values of a mount have been changed to make them clearer

  • The silver amount for clues will now scale linear to level, which results in an increased silverreward from clues

  • Mission point potions (christmas present 2010) will be removed from the inventory

  • The tooltip of the training dummy has been adjusted

  • The tooltip of the premium account has been adjusted

  • Text fix for GMs: The text said that you have to be level 10 to found a group, which is wrong.

  • Items that can be found with a level 5 clue now have their full silver value at the merchant

  • Inventory size of clues was reduced to 1

  • All weapon und armor merchants have the same amount of items to offer. The corresponding hints on the world map have been removed

Enjoy playing!!!


Cheerio,
Aibreann

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